Aman Yajurvedi

Lead Game Designer

Work Experience

Lead Game Designer

Green Panda games

Dec 2022 - Dec 2023

Idle Space Station Tycoon Icon

Idle Space Station Tycoon

An idle management game in space centred around your Crew. Send them on expeditions to explore new colonies and establish new frontiers.

  • As a Lead Game Designer on Idle Space Station, I led a diverse team of four, fostering collaboration across time zones and cultures.
  • Took over ISS during Alpha and successfully launched it globally after several tests, A/B testing, and iterations.
  • Key Responsibilities:
    • Setting the game's vision by aligning elements with the strategic goals of the company and team capabilities.
    • Working with design and product to pitch and greenlight feature development.
    • Providing the team feedback and managing tasks via JIRA.
    • Coordination with other teams - marketing, data, and UA to successfully release and monitor features.
  • This experience enhanced my leadership and communication skills while highlighting the value of diverse perspectives when working in a team.

Game Designer

Snap Inc.

July 2020 - Sept 2022

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Ghost Phone

An exciting AR x Lost Phone game where players come under the possession of a lost phone that can scan their surroundings to capture ghosts.

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Fashion Icon

A multiplayer game where players create designs for runway shows and vote on others' creations to become a Fashion Icon!

  • Working within the constraints of Snapchat and AR to create simple & rich multiplayer experiences.
  • Key Achievements:
    • Ghost Phone was the launch title for Snap's Spectacles.
    • It set a DAU all-time high record among all games on Snapchat upon launch.
    • Designed simple and effective UX for voting on outfits while providing feedback to players on the outcome of their choice, which was patented by Snap (US29/764,742).
  • Responsible for the game's economy balancing and progression.
  • Game brainstorming and prototyping with cross-functional teams involving marketing, product, and engineering.

Sr. Game Designer

Gear Inc.

Apr 2018 - Jul 2020

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WWE Champions

WWE Champions is Scopely's hit Match-3 action RPG game. With over 100+ fully licensed WWE Superstars, it's one of the most WWE games ever!

  • Led one of three design pods, focusing on feature development.
  • Key achievements in feature design:
    • New end game focused progression features to improve revenue KPIs.
    • Revamped user experience to broaden the top funnel and improve retention KPIs.
    • Redesigned a PVP feature for better matchmaking and ELO-based ranking.
  • Contributed to the launch of WWE Champions 2020, a revamped product with enhanced visuals, new progression system and more.
  • Created internal tools to assist Live Ops managers in deploying recurring events efficiently.

Sr. Game Designer

Jetsynthesys

Apr 2017 - May 2018

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Sachin Saga

Sachin Saga is the only official mobile game feature the cricket legend Sachin Tendulkar. Relive his journey and bat in the shoes of the master blaster himself.

  • Formed and led the design team from ground up until the successful launch of the game.
  • Designed the game's core loop, event system and store.
  • Oversaw the balancing of the core gameplay.
  • Worked with backend engineers to create the game's Live Event structure and facilitate Live Ops to deploy regular events.
  • Managed and conducted a live local tournament with players at a game event.

Sr. Game Designer

Reliance Games

May 2013 - Apr 2017

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World Robot Boxing

Versus fighting game with licenced robots.

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Drones 2 Free Fire

Top-down simulator shooter.

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WWE Mayhem

Official WWE Versus Fighting game with over the top moves.

  • Multiple feature updates on Real Steel WRB. Launched new robots, new game modes (PVP, Limited Time events, Tournament).
  • Led a B-team that was responsible for making a sequel to an existing game - Drone 2. Concept to creation. Oversaw level design and was responsible for game balance.
  • Worked with external stakeholders on WWE Mayhem. Worked with technical artists and designers to foster a smooth content pipeline. Worked on core game design, core loop, monetization strategy.